20120425

review comments -----

First of all... congratulations for the presentation today!
As you may have observed you all have very interesting projects and now really need to push them forward...


Now - you have to take one day to sort out the group presentation documents if they are not completed yet... - as required in a previous post - and present parts of your analysis on the huge site model. 
Please discuss this as a group and let me know how you will use the model.


personal project comments now...

Po
. work specifically on the plants - make section diagram of them and their requirements for growing (soil, sun, water, etc.)
. work on boats and people circulation from the bank to the water
. according to this, work in plan on the implantation (literally...) of the seeds/plants + their growth and evolution + the grafting possibilities
for this devise a strategy of points and possible connections instead of imposing a symmetrical shape which is surely non-realist and far less interesting
. work on grafting methods and really take care to explain the time your proposal will take to grow
You can really go wild with this grafting idea--- people have done a lot of crazy and ridiculous things with it!!
. start a model - either by growing or using plants - and/or by finding appropriate material behaving like small tree/branches - 1/100 showing all the territory of your proposal

Mew
. you are now focusing only on destruction so GO FOR IT!! do not be afraid of your ideas - push them to their limit, test them...
. research and test cardboard - think about fire prevention and waterproofing for some specific part of your structure - the destruction has to be designed
. find a stacking logic with an overdose of material at the starting point of your project, which will slowly burn of melt over the years
. work on a plausible timeline for the disappearance of your pier
. and work on the effect on people / the effect of people on this structure...

Credit
. really promising project as well but you need to simplify it in terms of circulation and sound interactions
. i think we discussed today quite clearly about the way to go - remember to look for references of these old fashion hearing aids
. start working on a physical model which you can audio test - you can start directly at 1/50
. work on perspective renderings which express the sound effects - it could be a series which you link to an audio file....

Boy
. design the vertical extension specifically instead of repeating the same floor over and over
. revise the structural continuity and develop it as a tree, as you had the intuition
. study thai design and ornaments through drawings and diagrams
. plan the restaurants in more details
. you could add another vertical access at least...
. work on the roof and overlapping, as in thai houses and temples
. start a model at 1/100

Woody
. focus on sun and rain with your inverted umbrella flowers
. study the mechanism of opening.closing of the moon flower - draw it - and start designing in detail your own version for a similar mechanism
. what fabric would you use - look at more examples of tensile structures - but look at them in detail, not as one picture from far away - you need to do a proper research!
. super important - work in plan the global organization and layout of these flowers according to the program (pier, circulation of people, etc.) tiling pentagons on 2d is impossible - study islamic patterns with pentagon
. start a model at 1/100 + one of the mechanics at the scale you think you need

Jane
. if you do not like the inspiration of the octopus, then develop your own aesthetics.... of course
. but what is super crucial now is to produce drawings at the right scale!!! work a lot to resolve your ideas in plan and in sections (2 sections)
. start a model at 1/100 to help your design process
.continue working on the perspective renderings
. the ex-tentacles / branches can be expressed diagrammatically on an axonometric drawing of the tower

Boon
. work on the drawings!!! by hand, by computer, as you want but print and draw on it, redraw, add details, never stop drawing! every line should be conscious and should have a reason to exist
. develop the roof or walls filtering station - link them to the coffee shop - design this coffee shop
. start a model at 1/100 to help you in the design process
. start perspective renderings of your project

Palm
. believe in your project and develop it with a real attention to the site and all will be fine for you - you have to fight for your ideas to come through and you have the skills and intelligence to do it... so go for it!!
. modify the fingers according to the island, to the implantation on both sides of the canal
. work on the expression of people circulation, water circulations, plant growth, mechanics and social interaction - this can be diagrammatic drawings
. your plans and sections should show movements, different configurations, people activating this fingers, plants growing (or dying if it does not work...), customers crossing (or lost on the island...), !!!
. start a model at 1/100 to test materials, mechanics and form

Jaa
. resolve this transformation from daytime pier to night-time vessel - is it by rotation?.. with the form you presented today, it would be quite logical
. take care that the pier can work as a pier! people need to be able to get on and off the public boat
. work out in plan the daytime pier and night-time vessel  with details
. work them our in sections (for each you will need 2...)
. start a physical model at 1/100 to test mechanics of rotation, and other experimental models for texture
. continue working on the perspective rendering at night-time with the boat transforming, the boat near the theatre ... (+ at least one in daytime)
. really important is to work on the monstrous look of this vessel - its texture - but also its head and tail if it has....

Pinky
. start drawing at scale 1/50 the global organization of your pier in plan + its construction systems and components in 2 sections
. show the growth in times (several steps over the years and bottle consumption) - it can extend both in width and length but also in height and density (different light effects would be interesting to create denser shading in some areas)
. work on the sub-structure (meaning the skeleton here) of your pier - what is it made of and how does it work? is it elements in tension like cables or a net on which you can compose the plastic skin
. continue the physical experiments with plastic and if you choose to work with the lid, design an element on which you could screw several melted bottles
- start a 1/100 model of the island with possible growth....
. and continue the work on perspective renderings - they are really promising!



Please post your work on the blog before Saturday ---
Remember that you only have one week left....


good night!

No comments:

Post a Comment